Daniel Sidi
dansidi
About Me
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VFX Artist
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Film/TV
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Houdini Engine
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Recent Forum Posts
H19 unable to launch on Ubuntu 20.4 with Qt Error 2025年10月19日10:40
Hi
I have this exact same problem.
Houdini 21.0.440 on Linux (Ubuntu or Pop!)
Fresh install of Houdini 21.0.440 (not the launcher)
Fresh install of Ubuntu 24.04
I also tried installing Pop OS 24.04 - Same problem.
Is there something else I can do to get Houdini to run on Linux?
That would be great.
Thank you!
I have this exact same problem.
Houdini 21.0.440 on Linux (Ubuntu or Pop!)
Fresh install of Houdini 21.0.440 (not the launcher)
Fresh install of Ubuntu 24.04
I also tried installing Pop OS 24.04 - Same problem.
Qt Error: This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.I tried all the apt-get suggestions on this thread, but the error persists.
Available platform plugins are: minimal, eglfs, vkkhrdisplay, xcb, linuxfb, minimalegl, offscreen, vnc.
Is there something else I can do to get Houdini to run on Linux?
That would be great.
Thank you!
CROWD: Agent Foot Locking not behaving as expected 2020年7月13日10:11
Here is the left foot

LeftFoot_Planted channed is shown in Orange and LeftToeBase_Planted is the Yellow channel.
As far as I was aware, if the planted channel has a value of 0, then the foot or toe is not planted and can move off the ground.
Is that correct or an over-simplification?
Why does the Left Foot become ‘not-planted’ for a couple of frames and then become planted again?
That does not make sense to me.
Any help would be great, thank you!
Dan
LeftFoot_Planted channed is shown in Orange and LeftToeBase_Planted is the Yellow channel.
As far as I was aware, if the planted channel has a value of 0, then the foot or toe is not planted and can move off the ground.
Is that correct or an over-simplification?
Why does the Left Foot become ‘not-planted’ for a couple of frames and then become planted again?
That does not make sense to me.
Any help would be great, thank you!
Dan
CROWD: Agent Foot Locking not behaving as expected 2020年7月13日9:53
Hi,
I have a crowd agent using a mocap clip. I am setting up foot locking and find one clip is not behaving as expected.
Even though the RightFoot_Planted channel is at 0, the Right Foot is still planted and I cannot explain why.
Any ideas?
Thanks a lot

(The RightFoot_Planted channel is the dark green line, the RightToeBase_Planted is the light green line)
Dan
I have a crowd agent using a mocap clip. I am setting up foot locking and find one clip is not behaving as expected.
Even though the RightFoot_Planted channel is at 0, the Right Foot is still planted and I cannot explain why.
Any ideas?
Thanks a lot
(The RightFoot_Planted channel is the dark green line, the RightToeBase_Planted is the light green line)
Dan