Dayton Busse
dayton_busse
About Me
Hey! I'm a full time FX Artist and 3D Generalist, and I'm passionate about Houdini.
専門知識
Generalist
業界:
Advertising / Motion Graphics
Connect
LOCATION
Chapel Hill,
United States
ウェブサイト
Houdini Engine
INTERMEDIATE
Digital Assets | Motion Editing | Animation | Fluids | 説明 | VEX
BEGINNER
プロシージャルワークフロー | Environments | キャラクタ & アニメーション | Solaris | Karma | Lighting | Pyro FX
Availability
I am currently employed at NOV
Recent Forum Posts
Help with APEX Sim Nodes 2025年10月18日2:24
tamte
counter_object/Geometry
Ahhhhhh Thank you so much!!! That makes so much sense, I have to get the Geometry attached to the DOP object I made a custom name for. Thanks!
Help with APEX Sim Nodes 2025年10月18日1:27
Hi all! I am trying to figure out how to utilize the APEX sim nodes in the graph to create a Float counter and index it per frame. My goal with this is to have a lightweight value accumulating per frame that could drive certain rig properties when animating and have them update quickly in the viewport.
I have made a simplified example based off of the included Ragdoll solver APEX node, attached below. There is not much documentation on how to do this, but I believe it is based off of DOPs. There is also no "Get Sim Subdata" APEX nodes, but there are "Get Sim Geo" nodes, so I am saving my counter to geometry as a detail attribute and retrieving it that way. However, after running it through a "Eval at Time" node, Getting the detail attribute is unsuccessful, and returns a value of 0 in the Boolean. Can anyone help me figure this out?
I have made a simplified example based off of the included Ragdoll solver APEX node, attached below. There is not much documentation on how to do this, but I believe it is based off of DOPs. There is also no "Get Sim Subdata" APEX nodes, but there are "Get Sim Geo" nodes, so I am saving my counter to geometry as a detail attribute and retrieving it that way. However, after running it through a "Eval at Time" node, Getting the detail attribute is unsuccessful, and returns a value of 0 in the Boolean. Can anyone help me figure this out?
Parenting Controls Created by APEX poseblend to a Root Bone? 2025年3月17日14:00
I'm having trouble figuring out how to parent the poseblend position controllers to a root joint so that they will move around with my rig. When attempting to do this with a transformdriver autorig component, all the joints jump to position (0,0,0) when entering the root as the parent. I attempted to make my own APEX graph component to accomplish this, and I couldn't get it working either. Does anyone know how to parent these joints to the root?