Mike Sawicki
digzelot
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Houdini Engine
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Recent Forum Posts
Houdini 21 pyro + lighting viewport issues? 2025年11月13日1:37
Added a skylight to my scene and now my viewport and MPlay look like this

Smoke seems to stop rendering properly if I add any light to the scene
I have an rx 7900xtx, anyone else have this issue/know of a fix?
Smoke seems to stop rendering properly if I add any light to the scene
I have an rx 7900xtx, anyone else have this issue/know of a fix?
Wondering how to actually simulate thrust? 2025年7月18日12:39
Image explains it pretty well, I'm wondering what the best way would be to create something like this. Another example would be a fire-hose that's not being held at one end and ejecting water at a super high velocity - imagine how the hose would be flopping around like crazy, connected at one end and free to move on the other. Is something like possible using dynamics or some other method? I'm interested in being able to create these sorts of complicated animations without needing to key frame any bones/avoid traditional animation/would like a realistic solution for the problem
Is it possible to import .pcache files? 2025年7月9日0:48
Hey all, im trying to import a .pcache file - the .pcache is this hologram table from a unity demo: https://www.youtube.com/watch?v=gDSci7V8Veo [www.youtube.com] (its the hologram that appears at the start of the video)
I've got the unity tools installed and everything, but when I try to import the .pcache file using the unity tools nothing shows up and I get 0 errors.
By default (using file/file cache nodes) .pcache doesn't seem to be supported by houdini (I get "unable to read file" errors from houdini)
I know the point cloud was generated in houdini, and all I want to do is see what this .pcache file looks like
Does anyone know if it's possible to import this .pcache into houdini or know of another dcc that can be used?
I've got the unity tools installed and everything, but when I try to import the .pcache file using the unity tools nothing shows up and I get 0 errors.
By default (using file/file cache nodes) .pcache doesn't seem to be supported by houdini (I get "unable to read file" errors from houdini)
I know the point cloud was generated in houdini, and all I want to do is see what this .pcache file looks like
Does anyone know if it's possible to import this .pcache into houdini or know of another dcc that can be used?