Peter K Lee
foredea
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Recent Forum Posts
Inquiry on Installing SideFX Labs for Houdini 21 Indie Steam 2025年12月4日3:32
My coworker tried really hard to install labs plug-in on his machine. He struggled and tried multiple ways and gave up after multiple attempts.
Export to Unreal Skeletal Mesh Rotation Problem 2025年12月4日3:30
Hello!
I'm looking for some guidance regarding an issue I'm having when exporting a skeletal mesh from Houdini to Unreal Engine.
No matter what I've tried, the root bone ends up with a 90-degree rotation on the X axis in Unreal.

Here’s what I’ve tested so far:
1. Tried various export settings in the ROP FBX Character Output node.
2. Adjusted Unreal’s import options — using Force X Axis removes the rotation (0,0,0), but the mesh then faces upward.

3. Used the <KineFXtoUnreal> HDA to pre-rotate the root bone — this fixes the root, but causes the other bones to rotate in the wrong direction.
I think I’ve watched nearly every Houdini-to-Unreal skeletal mesh tutorial out there, but I still haven’t found a reliable solution.
If anyone has suggestions or insights, I would really appreciate the help. Thank you!
I'm looking for some guidance regarding an issue I'm having when exporting a skeletal mesh from Houdini to Unreal Engine.
No matter what I've tried, the root bone ends up with a 90-degree rotation on the X axis in Unreal.
Here’s what I’ve tested so far:
1. Tried various export settings in the ROP FBX Character Output node.
2. Adjusted Unreal’s import options — using Force X Axis removes the rotation (0,0,0), but the mesh then faces upward.
3. Used the <KineFXtoUnreal> HDA to pre-rotate the root bone — this fixes the root, but causes the other bones to rotate in the wrong direction.
I think I’ve watched nearly every Houdini-to-Unreal skeletal mesh tutorial out there, but I still haven’t found a reliable solution.
If anyone has suggestions or insights, I would really appreciate the help. Thank you!