girBingerOfDoom

girBingerOfDoom

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Recent Forum Posts

Rendering L-Systems??? 2006年1月22日1:24

You certainly can, i'm fairly certain its not the most efficient way, but if you put a leaf node every other step or so, and make that leaf a metaball, you get a nice smooth, vaguely blobby skin of the lsystem.

and then i shaded it with a variant of the IDGloop shader, which gave a nice bumpy sort of look (i was doing a piece of coral)

for the glow thing, i'm not entirely sure how to do it in houdini, but in maya i used a node which returns the distance between a transform node and a point being shaded. mebe there is something similar in houdini? the handy thing with that was that it didn't need uv coordinates.

Limit CHOP for basic Collision Detection 2005年12月13日0:59

Thanks so much!
will give it a go asap!

Cheers

Jason

Limit CHOP for basic Collision Detection 2005年12月7日7:51

Hi ya

i have a some real time motion capture data coming in, which is all very nifty but i want to try and implement some sort of collision capability so that we dont run through walls.
so i've drawn some basic curves which out line the walls, and used a geometry CHOP to get its coordinates. now i'm hoping there is a way to use those values to limit what my mocapp'ed chop is coming up with.
So any ideas would be great appreciated

Jason