maxi neumayr

gou

About Me

general 3d artist @ BighugFx
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
munich, Germany
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Hair & Fur  | Solaris  | Mantra  | Lighting
INTERMEDIATE
Digital Assets  | Motion Editing  | Karma  | PDG
BEGINNER
キャラクタ & アニメーション  | Animation  | Cloth  | Pyro FX  | Fluids  | 説明  | VEX

Availability

I am currently employed at Bighugfx

Recent Forum Posts

Day 2 | Animal | Image 2026年3月2日9:22

Hi. naughty ant is my submission for today :O.

Cheers!

Day 1 | Plant | Image 2026年3月1日8:05

Hi everyone. Im happy to be back this year. This is a well known plant. nothing to add.

Cheers!

Long Compilation Times on XPU When Updating MaterialX Networ 2025年4月7日9:37

Since i dont see your nodegraph i can only guess whats causing the slow compilation.
Hextile and triplanar projection are quite expensive, so if you build multiple texturesets like this it can exponentially slow down your compilationtimes, at least as far as i experienced it with mtlx and xpu.

Also whats always a potential bottleneck for xpu is using displacment. if you are using it, turn it off as long as you are still making big changes on runtime.