maxi neumayr
gou
About Me
general 3d artist @ BighugFx
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
munich,
Germany
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Hair & Fur | Solaris | Mantra | Lighting
INTERMEDIATE
Digital Assets | Motion Editing | Karma | PDG
BEGINNER
キャラクタ & アニメーション | Animation | Cloth | Pyro FX | Fluids | 説明 | VEX
Availability
I am currently employed at Bighugfx
Recent Forum Posts
Day 2 | Animal | Image 2026年3月2日9:22
Hi. naughty ant is my submission for today :O.
Cheers!
Cheers!
Day 1 | Plant | Image 2026年3月1日8:05
Hi everyone. Im happy to be back this year. This is a well known plant. nothing to add.
Cheers!
Cheers!
Long Compilation Times on XPU When Updating MaterialX Networ 2025年4月7日9:37
Since i dont see your nodegraph i can only guess whats causing the slow compilation.
Hextile and triplanar projection are quite expensive, so if you build multiple texturesets like this it can exponentially slow down your compilationtimes, at least as far as i experienced it with mtlx and xpu.
Also whats always a potential bottleneck for xpu is using displacment. if you are using it, turn it off as long as you are still making big changes on runtime.
Hextile and triplanar projection are quite expensive, so if you build multiple texturesets like this it can exponentially slow down your compilationtimes, at least as far as i experienced it with mtlx and xpu.
Also whats always a potential bottleneck for xpu is using displacment. if you are using it, turn it off as long as you are still making big changes on runtime.