maxi neumayr

gou

About Me

general 3d artist @ BighugFx
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
munich, Germany
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Hair & Fur  | Solaris  | Mantra  | Lighting
INTERMEDIATE
Digital Assets  | Motion Editing  | Karma  | PDG
BEGINNER
キャラクタ & アニメーション  | Animation  | Cloth  | Pyro FX  | Fluids  | 説明  | VEX

Availability

I am currently employed at Bighugfx

Recent Forum Posts

Long Compilation Times on XPU When Updating MaterialX Networ 2025年4月7日9:37

Since i dont see your nodegraph i can only guess whats causing the slow compilation.
Hextile and triplanar projection are quite expensive, so if you build multiple texturesets like this it can exponentially slow down your compilationtimes, at least as far as i experienced it with mtlx and xpu.

Also whats always a potential bottleneck for xpu is using displacment. if you are using it, turn it off as long as you are still making big changes on runtime.

Day 31 | RENDER: LOPS | UNDERWATER | Image 2025年3月31日12:26

Hi Everyone,
this has been a great challenge those 30 days and i learned a lot. im glad that i joined and many thanks to loiusx who made me aware of this.
A lot of great entries to really get inspired from. this is my last piece minesweeper. i hope you like it.
See you in a year! Cheers!

Day 30 | RENDER: LOPS | MOONLIGHT | Image 2025年3月30日16:04

AY me hearties! If yer looking fer treasure, yer came to the right place, Arrrr!