
Ilya Pavlov
ilyapavlov2034
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BEST REALTIME FX | SUBMISSIONS 2025年7月11日1:27
Hello everyone! here is my fun effect: growing mushrooms. Everything is very simple.
The basis of the effect is a growing mushroom (part one) breaking through the ground (part two)
Magic pollen - flipbooks and texture
Everything is made in Houdini and controlled using a timeline
Workflow:
1. If you only need a growing mushroom - VATs or Alembic Export
2. Combine it with a second part to make a fracture - VATs or FBX Export
3. Export Flipbooks as textures
Cinematic video:
Project overview video:
3 Short:


Files:
Unity Project - https://drive.google.com/drive/folders/19iIHHRao_m9nasngunolYo6TzyCXIspc?usp=sharing [drive.google.com]
Houdini Project hiplc -
HDALC -
That was fun learning experience, cheers.
The basis of the effect is a growing mushroom (part one) breaking through the ground (part two)
Magic pollen - flipbooks and texture
Everything is made in Houdini and controlled using a timeline
Workflow:
1. If you only need a growing mushroom - VATs or Alembic Export
2. Combine it with a second part to make a fracture - VATs or FBX Export
3. Export Flipbooks as textures
Cinematic video:
Project overview video:
3 Short:
Files:
Unity Project - https://drive.google.com/drive/folders/19iIHHRao_m9nasngunolYo6TzyCXIspc?usp=sharing [drive.google.com]
Houdini Project hiplc -
Image Not Found
HDALC -
Image Not Found
That was fun learning experience, cheers.
WIP - REALTIME VFX - Shroom Boom! 2025年6月8日12:20
Update, Scene is getting bettet!
Made some flipbooks and simple particles.
Grass is canceled
Next step: Figuring out HDA for unity. plagin is working! And I made some parameters in HOudini

And yes, mashrooms are blue now
Made some flipbooks and simple particles.
Grass is canceled
Next step: Figuring out HDA for unity. plagin is working! And I made some parameters in HOudini
And yes, mashrooms are blue now
WIP - REALTIME VFX - Shroom Boom! 2025年6月4日13:10
Small update! Okay the thing is working, now I need to create some different variants, also still don't like a mashroom shape. For the materials, I would probably go with unity toon shade WIP example -
To do list update:
Add grass?
Digital Asset for variations
Particle VFX
Dust flipbook?
More work on the simulation
More work on the scene setup
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