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The new bakegeometrytextures node not rendering in COPs 2026年3月3日5:02
I am trying to use the bakegeometrytextures node to resolve an issue I have with my scene.
I created a copnet at the object level and added the bakegeometrytextures node.
As you can see, it works in the scene view, but when I render it, the normal map is not rendered. I am using Redshift, but it also does not render in the Houdini Render view.
Is there a setting I must change to render this scene correctly?
Attached is an image and an example file.
Thanks

I created a copnet at the object level and added the bakegeometrytextures node.
As you can see, it works in the scene view, but when I render it, the normal map is not rendered. I am using Redshift, but it also does not render in the Houdini Render view.
Is there a setting I must change to render this scene correctly?
Attached is an image and an example file.
Thanks
Image Not Found
vdpfrompolygons node. How can I getback the objects details 2026年2月16日12:03
.
Thanks for the detailed explanation. It makes sense. I shall experiment some more to find a solution.
.
Gaalvk
As tamte correctly pointed out, it's not the resolution, but the UVs.
Thanks for the detailed explanation. It makes sense. I shall experiment some more to find a solution.
.
vdpfrompolygons node. How can I getback the objects details 2026年2月9日12:03
tamte
likely because you don't have UVs on the remeshed geo since displacement map relies on that
you may have some luck with Labs UV Transfer to transfer vertex uv attribute from original geo to remeshed geo
or alternatively you can create new UVs and bake the new displacement map
Many thanks, I will give it a go.
I have tried increasing the Res/Voxel Size on the VDBfrompolygons but anything over 0.002 crashes my system
Attached is an example of the setup (VD.exr file reduced to 1024px from 4086px)