Ivo van Roij
ivovanroij
About Me
I'm passionate about using Houdini to create procedural content for cinematics and videogames, and am currently working as a Technical Artist in Japan at Bandai Namco for Creek & River, with previous experience on the Gran Turismo games for Polyphony Digital at SONY Interactive Entertainment with t... more
I'm passionate about using Houdini to create procedural content for cinematics and videogames, and am currently working as a Technical Artist in Japan at Bandai Namco for Creek & River, with previous experience on the Gran Turismo games for Polyphony Digital at SONY Interactive Entertainment with the focus on Environmental design. I graduated from IGAD (International Games Architecture & Design) in Breda with 3 years of experience with Houdini, and love environmental design. I also interned at SideFX Software‘s game dev team in 2018/2019. I'm originally from Tilburg, The Netherlands, am an avid martial artist, and wants to help you with his knowledge and share my experience from the industry through tutorials and seminars! less
専門知識
Game Artist
業界:
Gamedev
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments | Digital Assets
BEGINNER
PDG
Availability
I am currently employed at Bandai Namco Studios
My Badges
Intern Alumni
2017/18
チュートリアル
Recent Forum Posts
Collision_geo 2025年10月28日21:45
For as far as I know this is a consistent bug in 5.5.4, and is resolved in the later versions. That being said, according to UE and USD importers, it might resolve switching off the Never Needs Cooked Collision Data toggle under the Collision>Primitives tab.