Jake Pearson

jakepears

About Me

Motion Designer & 3D Generalist.
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Eugene, United States
ウェブサイト

Houdini Engine

ADVANCED
Motion Editing
INTERMEDIATE
プロシージャルワークフロー  | Hair & Fur  | Cloth  | Solaris  | Pyro FX  | Fluids

Availability

Not Specified

Recent Forum Posts

Day 11 | Disintegrate | Animation 2026年3月11日19:07

Ran out of time :/

Day 9 | Gooey | Image 2026年3月9日17:42

Gooey!

APEX Autorig Builder Mirroring Issue 2025年9月4日20:40

lorsange
Joints should be named properly also, not just "@name=point_##"

Thank you so much!

I thought the attribute adjust was renaming them. But it seems like you renamed the points on the Skeleton itself.