Jake Pearson
jakepears
About Me
Motion Designer & 3D Generalist.
専門知識
Generalist
業界:
Film/TV
Houdini Engine
ADVANCED
Motion Editing
INTERMEDIATE
プロシージャルワークフロー | Hair & Fur | Cloth | Solaris | Pyro FX | Fluids
Availability
Not Specified
Recent Forum Posts
Day 11 | Disintegrate | Animation 2026年3月11日19:07
Ran out of time :/
Day 9 | Gooey | Image 2026年3月9日17:42
Gooey!
APEX Autorig Builder Mirroring Issue 2025年9月4日20:40
lorsange
Joints should be named properly also, not just "@name=point_##"
Thank you so much!
I thought the attribute adjust was renaming them. But it seems like you renamed the points on the Skeleton itself.