Jeff Lait

jlait

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Houdini Engine

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SideFX Staff
Since 7月 2005

チュートリアル

obj-image Masterclass
H18 Pyro | Building a Combustion Model
obj-image Masterclass
Vellum Cloth 更新点 | H18 Masterclass
obj-image Masterclass
64 ビット処理 | H18 Masterclass
obj-image Masterclass
Attribute Paint | H18 Masterclass
obj-image Masterclass
Vellum Cloth | H17 Masterclass
obj-image Masterclass
Houdini 17 Masterclass | Vellum Drape

Recent Forum Posts

Move image sequence in time 2025年10月8日13:41

The equivalent of $F4 is <F4>
D:/path/file.<F4>.png

Render time evaluation 2025年10月7日13:51

You are correct, that sort of "live" material isn't possible with Material X.

COPS - how to convert SLOPE cop output to RGB ? 2025年9月15日15:02

We have some default "visualizers" to help view data types that otherwise would not be visible. Having negative directions all go black isn't very helpful for telling how things will swirl.

Unfortunately, we don't have a Bake Visualizer node, so it is hard to get a rendered output of what you see for things like SDFs and Vector2s.

The code is pretty simple - it projects onto a hexagone in RGB space and then scales by the length of the vector.

In the attached I've copied the code from our visualizers verbatim so should get the same result.