Jeff Lait

jlait

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Houdini Engine

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SideFX Staff
Since 7月 2005

チュートリアル

obj-image Masterclass
Building a Fluid Solver in Copernicus
obj-image Masterclass
H18 Pyro | Building a Combustion Model
obj-image Masterclass
Vellum Cloth 更新点 | H18 Masterclass
obj-image Masterclass
64 ビット処理 | H18 Masterclass
obj-image Masterclass
Attribute Paint | H18 Masterclass
obj-image Masterclass
Vellum Cloth | H17 Masterclass

Recent Forum Posts

A little play with Copernicus. 2026年2月27日17:06

It is sad when a play suddenly turns into a tragedy....

But it is important to hear this stuff, so thank you very much for both pushing Copernicus and reporting where things broke down.

If you can, please do submit the offending .hip so we can better understand how things failed. Because while I've seen this, I can only hope that our planned solutions to those pain points will work... I don't want to find out we fixed the wrong problem.

Please include a link to this thread as well.

I'm curious. Why is rasterizegeo so slow? 2026年2月19日12:09

Thank you for testing! Glad this was the source of the problem. IIRC, the fix to our interop woes was not trivial to backport, which is why we chose just to leave it disabled in the current version.

I'm curious. Why is rasterizegeo so slow? 2026年2月18日15:02

It was just pointed out to me that we have interop disabled in H21 because of some driver leaks we weren't able to address in time. Living in the future, as I am, I already had the fast interop.

You can try forcing interop to run anyways with:
HOUDINI_COP_RASTERIZE_INTEROP
You have to set this environment variable to 1 and see if it unlocks faster speed. It probably will cause a VRAM leak that will result in unhappiness, however. But it would be good to know if it makes it fast so we know that when this is fixed in future versions you will get a faster rasterize....