Jonathan Mack
jsmack
About Me
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VFX Artist
INDUSTRY
Advertising / Motion Graphics | Design | Gamedev | VR
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United States
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Recent Forum Posts
Remesh adds points on borders {[SOLVED]} 2026年9月23日21:24
RIP
H22 - Preferences for max image resolution moved? 2026年9月8日13:13
awe_motionjlait
This is for old cops, correct?
You can switch to the Old UI temporarily in Edit Preferences::UI::Old UI. Restart and then you'll have the old preference menu, which contains the Old COP preferences. You can set them there.
That said, the HOUDINI_COP_MAXRES should also have that effect.
We haven't knowingly changed anything in old cops for 22, so it is disappointing to hear that it is now crashing with that set :<
Please submit a bug with a the reproducible setup and we can see what oversight occurred.
Thanks Jeff, appreciate the reply. I was actually trying this in new COPs
I submitted a bug report a few weeks back, and will try your switching to old UI suggestion. Cheers
Does new COPs have a max resolution setting? I thought it handled it by gracefully crashing when the image buffer was too large.
XPU shader pre-compile issues 2026年8月27日2:05
It's about the same for me. It got about an hour faster, but still takes an order of magnitude longer than anyone else on here-about two hours. Utilization varies between 40 and 80% now instead of 10-35% though. Scheduling is bad, E-cores are getting maxed out before P-cores. Most E-cores sit idle though with all but 2 P-cores sitting at 45-60% non-idle power state. Total package power usage is only around 60-80 watts, less than a third full power. This CPU uses around 200 while rendering.