Julien Carmagnac
julca
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Houdini Engine
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Recent Forum Posts
SOP Import or SOP Create? 2026年3月30日5:08
Hello,
On my usage I just use sop create for testing and I prefer sop import for all the rest.
This way I stay on Obj context for geometry creation for efficiency and productivity.
You have a better scene interaction on obj context because you can hide and show easily any part.
And even more if you need some solaris feedback (like display instancer objects or manually placed assets) you can simply use sop lop import node for this.
Also on a side note Intancer Lop node still bugged when try to work in as in obj context and sadly sidefx seems hasn't interested to make it work (Bug (ID# 123814) posted in 2022).
To push further I even read someone on this forum (don't remember who and which post sorry) that explain his also doing manual instancing inside obj context and just traduce automatically this to solaris by reading position orientation scaling.
I'm now also really thinking about this because lop stage node (and I even don't talk about layout node) aren't user friendly enough.
Hope that help a bit for your workflow.
On my usage I just use sop create for testing and I prefer sop import for all the rest.
This way I stay on Obj context for geometry creation for efficiency and productivity.
You have a better scene interaction on obj context because you can hide and show easily any part.
And even more if you need some solaris feedback (like display instancer objects or manually placed assets) you can simply use sop lop import node for this.
Also on a side note Intancer Lop node still bugged when try to work in as in obj context and sadly sidefx seems hasn't interested to make it work (Bug (ID# 123814) posted in 2022).
To push further I even read someone on this forum (don't remember who and which post sorry) that explain his also doing manual instancing inside obj context and just traduce automatically this to solaris by reading position orientation scaling.
I'm now also really thinking about this because lop stage node (and I even don't talk about layout node) aren't user friendly enough.
Hope that help a bit for your workflow.
Crowd path : Roll problem 2026年3月12日17:34
Thank you for your return @cwhite, RFE sended !
RFE 154641
RFE 154641
Crowd path : Roll problem 2026年3月11日5:49
Hello,
When I use "crowdmotionpathfollow" on a curve not perfectly plate (Y height change), a not cool roll behavior comes.

Do you know how to avoid this ?
I try the curve normal option but without any success.
cf. simple project files
Thanks
When I use "crowdmotionpathfollow" on a curve not perfectly plate (Y height change), a not cool roll behavior comes.
Do you know how to avoid this ?
I try the curve normal option but without any success.
cf. simple project files
Thanks