Recent Forum Posts
Collision object in Pyro sim 2018年11月10日18:56
I am assuming you are using a static solver and object to import the collider into DOPs. I would suggest to better source a “collision” and a “collisionvel” field representing the collider and its veolcity. Source this as you would normally source density to the pyro solver, and this should work.
I thought that would work too but I'm still getting the banding.
renderman 22 / new material pack / preset browser 2018年11月10日18:11
You'll probably want to wait until Pixar releases the RM22 bridge tool for Houdini later this quarter.
Collision object in Pyro sim 2018年11月9日21:44