Kevin Traywick
kevinthebright
About Me
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Freelancer
INDUSTRY
Film/TV
Houdini Skills
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Recent Forum Posts
Houdini 22 Sneak Peek 2026年6月16日9:37
chf
Is it just me, or does this release cycle feel a bit unusual?
Even taking all of that into account makes me wonder what was the reasoning behind jumping to Houdini 22 rather than treating this as a smaller incremental release?
I'm not saying there aren't valuable additions and I'm genuinely curious whether there's a larger theme or set of changes that I'm overlooking.
Going to 22 lets them drop support for Intel Macs since they deprecated it with the "last supported version" statement. Dunno but I doubt this is the kind of thing Christian will get into on stage. Me, I want a rock solid version with completed feature sets, esp APEX, in a working Vulkan viewport but we'll see what happens.
Exporting animation channels / clips 2026年3月4日11:32
Thanks Will, this is good to know. Someone on Reddit mentioned the animation catalog which worked perfectly.
Exporting animation channels / clips 2026年2月25日19:35
Basically I want to save out separate animation clips for each rig in an animation scene for reuse.
I have 2 spline rigs in an APEX scenes. I have added them using Apex Scene Add Character and animated each separately. I want to save out the animation clip for each animated spline, e.g., grass_fast.clip and grass_slow.clip, to apply to more copies of the same rig.
The problem I'm having is saving out just the clip for reuse on another rig. I can Split Packed Folder after the Scene Animate and get the /animation folder and then unpack that folder but it doesn't show the transform values in the geometry spreadsheet, just the Transform Object (joint) names. And when I ROP Geo that sequence out, it doesn't come in with Apex Scene Add Animation.
I think I'm missing something simple here. AFAICT, the docs and APEX tutorials all skip this step as either after rigging or before animation. If anyone can point me to a tutuorial or docs that do, I would really apprecite it.
I have 2 spline rigs in an APEX scenes. I have added them using Apex Scene Add Character and animated each separately. I want to save out the animation clip for each animated spline, e.g., grass_fast.clip and grass_slow.clip, to apply to more copies of the same rig.
The problem I'm having is saving out just the clip for reuse on another rig. I can Split Packed Folder after the Scene Animate and get the /animation folder and then unpack that folder but it doesn't show the transform values in the geometry spreadsheet, just the Transform Object (joint) names. And when I ROP Geo that sequence out, it doesn't come in with Apex Scene Add Animation.
I think I'm missing something simple here. AFAICT, the docs and APEX tutorials all skip this step as either after rigging or before animation. If anyone can point me to a tutuorial or docs that do, I would really apprecite it.