Kevin Traywick

kevinthebright

About Me

専門知識
Freelancer
Location
United States
ウェブサイト

Connect

Recent Forum Posts

Collision object in Pyro sim 2018年11月10日18:56

alanmonroig
I am assuming you are using a static solver and object to import the collider into DOPs. I would suggest to better source a “collision” and a “collisionvel” field representing the collider and its veolcity. Source this as you would normally source density to the pyro solver, and this should work.

I thought that would work too but I'm still getting the banding.

renderman 22 / new material pack / preset browser 2018年11月10日18:11

You'll probably want to wait until Pixar releases the RM22 bridge tool for Houdini later this quarter.

Collision object in Pyro sim 2018年11月9日21:44

Same problem…