kisoyo

kisoyo

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Recent Forum Posts

why mantra can not use fully cpu to render? 2011年3月22日23:28

edward
kisoyo, which OS are you running?

windows 7 7.7600 x64 chn

why mantra can not use fully cpu to render? 2011年3月22日7:03

SYmek
Are all of these physical cores? All Soothsayer said is correct, but what is suspicious to me, is that cores are occupied exactly by half, which looks like hyper-thread issue… doesn't it? I haven't heard about such things under Windows though, old Linux kernels used to had this problem.

not all the cores is physical.
but mantra only use one cpu.
for example:
CPU1 is core 0~7 CPU2 is core 8~15
mantra always use core 0~7 and core 8~15 is not used.
or mantra will use core 8~15

i have a mac pro .i will try mac houdini to test this issue.

thanks reply.

why mantra can not use fully cpu to render? 2011年3月22日6:59

Soothsayer
There are bottlenecks in the rendering process.

The most scalable way to render is to use raytrace, it'll almost always use all cores 100%. That's very fortunate when you render volumes as they raytrace very fast.

If you are using micropolygon then I find that setting the render tile size makes a big difference.

thanks for your reply

I've try to set the tile size up to 64.Its still use half.
anyother way to use micropolygon with full cpu useage?