kuba

kuba

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SubTunnel 2014年8月20日2:01

Hi All,
After long and tedious testing phase I'm happy to announce SubTunnel - a Sublime plugin which allows sending code snippets to any open Houdini session.

There are two primary reason this tool was created. The first one is to boost productivity by taking advantage of all feature of a mature text editor. The second one is to remove restrictions of currently existing workflows such as:
⁃ locking main UI loop while editing code with an external text editor
⁃ cumbersome editing in a small non-resizable UI which is the case in all script/wrangle nodes

The plugin has been test on 3 major platforms (extensively on Linux) - on Windows no cygwin is required.

So please check it out and let me know in case of any questions, ideas or problems.

Github: https://github.com/kubaroth/SubTunnel [github.com]
Vimeo: https://vimeo.com/103876297 [vimeo.com]

Enjoy,
kuba

creating thousands of nodes, memory / speed? 2013年4月17日5:28

Using vop sop in otls is generally not recommended, especially when using many copies of the same asset. As Matt said above compiling to vex sop is the way to go. Every time the scene is loaded, Houdini compiles all vop sops nodes into vex and this can take a while. Same goes with shaders. If you have tons of materials it may be reasonable to compile them too.

kuba

VRAY Procedural on Mac 2013年2月26日15:44

You need to remove the following from VRAYprocedural
#if defined(WIN32)
#define DSO_FILE(filename) mantra/filename.dll
#else
#define DSO_FILE(filename) mantra/filename.so
#endif

…and replace with whatever library extension is used on osx (dylib as far as I recall)

kuba