kurisutofu

kurisutofu

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

How to model? 2011年7月28日22:45

rafaels
What about a profile, a curve and a sweep SOP? Then use the skin SOP to generate the “skin”…

Thank you, that's perfect!
I know about the sweep (saw it on a tutorial somewhere) but never tried it so I didn't know we could change the scale on each points … I learned a lot thanks to you!

How to model? 2011年7月28日11:10

Thanks for your reply Rafaels.

I will try like that then.

Any idea for a horn? The same way?

How to model? 2011年7月28日10:05

Hello,

I'm still trying to get my head around modeling in Houdini and I can do it if what I want to model is from basic shapes.
But then, when it has to have curves, twists, bends etc … I'm lost …

For example, how would you model a car? Around the tires, you have a curve there, not necessarily a circle. And all the curves on the doors, hood etc? How to make them join other non-curved shapes smoothly?

I'm not asking for a step-by-step tutorial but more of the approach you would take, and what tools/nodes.

Also, how would you model a horn? I thought I would start with a cone and bend it but didn't figure out out to do it … I tried the twist node in bend mode but it's not doing what I'm expecting …

Also, is there a tool/node to take an arc and expand it from its center? Kind of like polyextrude but instead of extruding, to split the polygons.
For example, if you have a looped arc around an eye, I'd like to select that loop and expand it for greater details around the eyes.