Lewis Taylor
lewis_T
About Me
FX Technical Director at Weta FX
専門知識
Technical Director
業界:
Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | Motion Editing | Hair & Fur | Cloth | Solaris | Mantra | Karma | Pyro FX | Fluids | 説明 | VEX
INTERMEDIATE
キャラクタ & アニメーション | Animation | Crowds | Muscles | PDG | Python
BEGINNER
Realtime FX
Availability
I am currently employed at Weta FX
Recent Forum Posts
Pyro Smoke Collision Banding Artifacts 2026年4月9日18:13
The collision is going to do pretty much exactly what you've shown. Your SDF collider is not smooth, it
has ridges.
Put down a VDB smooth SDF, this will smooth it out.
has ridges.
Put down a VDB smooth SDF, this will smooth it out.
Day 7 | Galactic | Image 2026年3月7日22:30
Day 7 -Galactic
With H21 point cloud partitioning for OPENCL does RAM 2025年8月14日3:43
You don't want to be downgrading the amount of ram you have.
Taking advantage of different acceleration is meaningless if the data can fit in ram.
It really feels like 24gb is the main baseline for GPU compute in Houdini, anything less
tends to limit the amount of complexity to an annoying degree.
L
Taking advantage of different acceleration is meaningless if the data can fit in ram.
It really feels like 24gb is the main baseline for GPU compute in Houdini, anything less
tends to limit the amount of complexity to an annoying degree.
L