
Lewis Taylor
lewis_T
About Me
FX Technical Director at Weta FX
専門知識
Technical Director
業界:
Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | Motion Editing | Hair & Fur | Cloth | Solaris | Mantra | Karma | Pyro FX | Fluids | 説明 | VEX
INTERMEDIATE
キャラクタ & アニメーション | Animation | Crowds | Muscles | PDG | Python
BEGINNER
Realtime FX
Availability
I am currently employed at Weta FX
Recent Forum Posts
Saving Recipies to Directory on HOUDINI_PATH Not Working 2025年7月14日1:22
mabelzileElliot Stronge
The custom file path option for saving recipes seems absolutely broken. I tried saving a recipe to a network location (i.e. "//something/goes/here/recipe.hda") and for some scuffed reason it appended "C:\User\username" to the front. When I try manually type the location I cannot delete the "C:\" part without it automatically refilling "C:\User\username" again so I can never fully clear the field. What on earth is up with that? Such incredibly frustrating design.
What is the intended design here? I just want to save a recipe to a common location (i.e. with HOUDINI_PATH or HOUDINI_OTLSCAN_PATH) so other artists can use them.
This is an obvious bug, the fix should be available in the next production build.
This is still broken in H20.5.550, it is doing the same behaviour as Elliot described.
L
Houdini FX rendering on multiple computers 2025年6月17日23:02
Install deadline, it's free now.
then you will have a nice way to submit jobs, make dependencies, etc.
*Tip
when installing DO NOT install security certs, it will drive you mental.
Cheers,
L
then you will have a nice way to submit jobs, make dependencies, etc.
*Tip
when installing DO NOT install security certs, it will drive you mental.
Cheers,
L
Enabling Caustics with XPU 2025年3月24日17:07
Yeah potentially. I think caustics can get so art directed to the point it's why we mostly don't bother unless it's very obvious it's needed. There are times you want to reduce or remove them. I think almost no-one cares about super physical accuracy so they should indeed be some approximation. To do them properly you need di-directional tracing, this I cannot see any renderer supporting as it's just too difficult to solve efficiently. The closest thing you have is renderman's VCM mode, but it is very slow.
I'm all for a fast solution that is controllable.
They sure are a pretty effect.
L
I'm all for a fast solution that is controllable.
They sure are a pretty effect.
L