Hyuk Lee

luca3

About Me

専門知識
Developer
INDUSTRY
Gamedev

Connect

LOCATION
Korea, Republic of
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

how to popup debug message HE for max 2020年9月16日21:40

HI, I'm trying to make HE for 3ds max recognize node name (object name) and using it as data source.

For example, if node name(object name) in 3ds max is “mybox_5” and use hemax_node_name attribute to catch it.
Split with “_” and save “5” to a detail attribute. Then give it hemax_matid value.
Also, us hemax_node_name_output attribute to change node name(object name) “mybox_5” to “mybox_somthing”.

But seem not working for me.

So, I want to debug in 3ds max that HE for 3ds max is working fine.

How can I get debug popup message dialog or command Line with Houdini Engine?