
Marc-André Belzile
mabelzile
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Recent Forum Posts
Get all plugin data for every Houdini version? 2023年11月21日10:13
Have you tried hou.ui.packageInfo to access all loaded packages ?
A redshift install for Houdini 19.5 on Apple Silicon 2023年10月24日13:08
You can install your package file in $HOUDINI_USER_PREF_DIR/packages
E.g. redshift package for windows
E.g. redshift package for windows
{ "env":[ {"RS_PLUGIN_VERSION" : "${HOUDINI_VERSION}"}, {"REDSHIFT_COREDATAPATH": "C:/ProgramData/Redshift"}, {"HOUDINI_PATH": "${REDSHIFT_COREDATAPATH}/Plugins/Houdini/${HOUDINI_VERSION}"}, {"PATH": "${REDSHIFT_COREDATAPATH}/Redshift/bin"}, {"PXR_PLUGINPATH_NAME" : "${REDSHIFT_COREDATAPATH}/Plugins/Solaris/${RS_PLUGIN_VERSION}"} ] }
Override Node State 2023年10月13日10:08
Alexey_VanzhulaSWestThanks, but I don't need to activate the state with Python; the problem lies elsewhere. I was wondering if it's possible to attach a custom state, written in Python, to a node, which could then be activated by pressing Enter. I knew this was probably not possible, but I wanted to make sure by hearing an answer from the Houdini developers. I received a responseI would like to automatically start my own state. Is it possible?
If remembering correctly I used a subnet and converted it to a rig pose. Then I think if you get the scene_viewer there is some merhod like enterDefaultState maybe. Can check later if you need it. So I got the rig handles activated like that. It is a bit hackish but works for me.
You can only do that with an HDA node by setting the `Default State` input field with the state type name.