Michiel van Iperen
mackerBaehr
About Me
専門知識
CG Supervisor
業界:
Film/TV
Houdini Engine
Availability
Not Specified
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Recent Forum Posts
procedurally rename bone names in VEX 2026年1月28日7:43
Thank you!
procedurally rename bone names in VEX 2026年1月26日5:21
Hello
I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc
What is the correct function and how do I need to declare it?
Thank you
Michiel
I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc
What is the correct function and how do I need to declare it?
Thank you
Michiel
APEX look at 2024年10月31日8:25
For me the best way to implement it was to use the APEX autorigcomponent, set to 'lookat'. Once I got that working I could study the resulting graph through unpacking it.