Michiel van Iperen

mackerBaehr

About Me

専門知識
CG Supervisor
業界:
Film/TV

Connect

LOCATION
Netherlands
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

procedurally rename bone names in VEX 2026年1月28日7:43

Thank you!

procedurally rename bone names in VEX 2026年1月26日5:21

Hello

I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc

What is the correct function and how do I need to declare it?

Thank you
Michiel

APEX look at 2024年10月31日8:25

For me the best way to implement it was to use the APEX autorigcomponent, set to 'lookat'. Once I got that working I could study the resulting graph through unpacking it.