Lopatin Vladimir

madjestic

About Me

専門知識
VFX Artist
業界:
Gamedev

Connect

LOCATION
Netherlands
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Running Houdini on Intel ARC Integrated GPU 2025年9月4日12:10

Hey guys,

I've recently ran into a set of GPU-related crashes when trying Copernicus (File, Constant COPs) and OpenCL SOP nodes. It looks like, though not a solution, there's a workaround, which hopefully may be solved in the future if SideFX decides to support Intel GPUs:

Add the following 2 lines into your Houdini start script:

    export HOUDINI_USE_HFS_OCL=1
    export HOUDINI_OCL_DEVICETYPE=CPU

I hope that may help somebody in the future.

Cheers!

glTF: exporting node-level attributes 2023年10月26日12:46

Hey guys,

glTF has the notion of nodes, basically objects are tagged as nodes with a set of standard attributes like "name" and "(transform)matrix", e.g.:


	"nodes":[
		{
			"children":[1,2
			],
			"name":"Root"
		},
		{
			"matrix":[1,0,0,0,0,1,0,0,0,0,1,0,0.333000004,0,0,1
			],
			"name":"pighead",
			"mesh":0
		},
...

Is there a way to export a custom node-level attribute in Houdini?
For instance I would like to export object's mass or velocity as a node attribute in glTF.
Of course I could write it as a mesh attribute, but I wonder if there's another way.


Thanks,
Vlad

Custom collision hulls for UE via HE 2022年8月1日10:27

K, the solution turned out pretty simple: per chunk (visual mesh + collision geo (with group names "collision_geo_ucx...") -> merge -> pack).