Mante Declercq
mante.declercq
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FLIP Simulation Losing Volume Over Time Particles Disappea 2025年11月14日14:27
I’m struggling with a FLIP sim where the water volume keeps shrinking over time.
I start with ~6 million particles and they slowly disappear as the simulation progresses.
I’ve already tried many things but nothing seems to stop the volume loss.
Here’s what I’ve tested so far:
Increased substeps (global/substeps 1–2)
Enabled Enforce Particle Separation (different iterations, rates, scales)
Tried different Velocity Transfer modes
Disabled Particle Reseeding and tested with/without oversampling
Checked VDB resolution on FLIP Collide to avoid leaky collisions
Tried using Ground Plane vs. FLIP Collide for terrain
Adjusted Narrow Band settings
Tested with/without Fluid Compress SOP
Disabled particle filtering / culling in Fluid Compress (Cull Bandwidth = 0)
Despite all this the FLIP still gradually loses volume or particles simply disappear.
It’s a waterfall hitting a still water pool, and the pool visibly shrinks over time.
Does anyone know what typically causes this kind of progressive volume loss, or have suggestions on what else to debug or check?
Thanks! using houdini 20.5.278
I start with ~6 million particles and they slowly disappear as the simulation progresses.
I’ve already tried many things but nothing seems to stop the volume loss.
Here’s what I’ve tested so far:
Increased substeps (global/substeps 1–2)
Enabled Enforce Particle Separation (different iterations, rates, scales)
Tried different Velocity Transfer modes
Disabled Particle Reseeding and tested with/without oversampling
Checked VDB resolution on FLIP Collide to avoid leaky collisions
Tried using Ground Plane vs. FLIP Collide for terrain
Adjusted Narrow Band settings
Tested with/without Fluid Compress SOP
Disabled particle filtering / culling in Fluid Compress (Cull Bandwidth = 0)
Despite all this the FLIP still gradually loses volume or particles simply disappear.
It’s a waterfall hitting a still water pool, and the pool visibly shrinks over time.
Does anyone know what typically causes this kind of progressive volume loss, or have suggestions on what else to debug or check?
Thanks! using houdini 20.5.278