Masa murakami
masa90210
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Volume instance with time offset 2025年9月20日21:32
I found an article for the solution!
https://forums.odforce.net/topic/54119-set-timing-offsets-on-solaris-instances-solved/ [forums.odforce.net]
https://forums.odforce.net/topic/54119-set-timing-offsets-on-solaris-instances-solved/ [forums.odforce.net]
Volume instance with time offset 2025年9月20日4:21
hi, I am using Houdini 20.5. and that new version still cannot do VDB volume instance with random time offset, as same as usd points can.
For instance, if we use instance SOP in SOP level, we can shift each instance's timeOffset from cache frames.
Can we use volume LOPs and pointInstance with random time offset in houdini 20.5? Or still not working? Ideally I don't want to re-cache the VDB volumes in LOP
Also, I tested LOP_instance_timeOffset.hip. Yes, viewport result is great! but it produces a lot of vdb caches because of using SOP_import node. However, I wonder why it creates 50 files of even number vdb files. where is even number's file name from, and why 50 files are produced although instance point counts are 25, when using a default fileCache LOP. (maybe half of points are using the same instance frame numbers..)
For instance, if we use instance SOP in SOP level, we can shift each instance's timeOffset from cache frames.
Can we use volume LOPs and pointInstance with random time offset in houdini 20.5? Or still not working? Ideally I don't want to re-cache the VDB volumes in LOP
Also, I tested LOP_instance_timeOffset.hip. Yes, viewport result is great! but it produces a lot of vdb caches because of using SOP_import node. However, I wonder why it creates 50 files of even number vdb files. where is even number's file name from, and why 50 files are produced although instance point counts are 25, when using a default fileCache LOP. (maybe half of points are using the same instance frame numbers..)
how to re-run sim for only one of wedges in topnet 2024年11月10日0:13
Hi, I am an advanced Houdini user but a newbee for topnet.
I have a wedge sim for 6 sections and only want to re-sim 3 and 5 sections. For instance, if I click a right mouse button to select "dirty and cook this node" to execute wedge sims, this method will re-run all wedges.
How can I select specific wedge numbers to re-run nodes? (I am guessing to either set wedge attributes or use a filterbyexpression node somehow!).
Thanks for your help!
I have a wedge sim for 6 sections and only want to re-sim 3 and 5 sections. For instance, if I click a right mouse button to select "dirty and cook this node" to execute wedge sims, this method will re-run all wedges.
How can I select specific wedge numbers to re-run nodes? (I am guessing to either set wedge attributes or use a filterbyexpression node somehow!).
Thanks for your help!