Mike Lyndon


About Me

VFX Artist
Not Specified


My Talks

obj-image GDC
Herding Rocks - Procedural Animation
obj-image ILLUME Webinar
Realtime VFX for Games
obj-image ILLUME Webinar
COPs for Games

My Tutorials

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Impostor テクスチャ生成
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Preview Render Settings for Pyro
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Channel Packing Pyro Data using the Texture Sheets ROP
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Create motion vectors for time-warping image sequences
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Write Volume Slices to Texture for UE4
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Unity シェーダ用頂点アニメーション出力ツール

Recent Forum Posts

Vfx in Dakar 18′, motion vectors text being used? 2018年1月17日16:45

I thought a lot of their stuff was pre-rendered. If that dust storm is realtime then it looks like a variety of smoke plume sims rendered as subUV textures and the placed in layers. It doesn't look slow motion to me. So that probably isn't any need for motion vectors.

Washed out renders when using Texture Sheets ROP 2018年1月17日16:24


What does your beauty render look like? Is there enough detail in the volume to give you the crisp details you're looking for?

Also, I'm curious as to why the background is black. Did you change the Image Sequence file format to something other than exr? That could be causing a problem.


Exporting a fish particle based sim 2018年1月12日13:09

You could probably use the vertex animation texture export tools. Maybe a combination of the rbd for the centroids and the soft cloth for the deformation of the fish. Unless you want to drive the deformation of the fish through a simple sin shader.
Here's Luiz explaining the vertex animation texture tools - https://www.youtube.com/watch?v=U_-gGd6o70Y [www.youtube.com]