Mike Lyndon

mikelyndon-sesi

About Me

専門知識
VFX Artist
Location
Not Specified
ウェブサイト

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My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy
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Lazy Artist’s Guide to Real-time VFX
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H17.5 GameDev Tools Update

My Tutorials

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Game Tools | Fire Presets
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Impostor テクスチャ生成
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

GameDev Tools Updates 2019年7月19日13:06

19 Jul 2019
New Tools
  • Added Extract Silhouette SOP. It will extract the silhouette of the input geometry for the specified axis. Solution by user petz

Updates
  • Added a toggle that allows the PivotPainter node to do automatic UV-Layout for lightmaps.
  • Bumped version of Maps Baker, due to the renaming of the Bake button. (Not to break backwards compatibility) It's now “execute” like the other ROPs

Rop VAT export data different on Linux Houdini vs Windows. Specifically" Rigid", Soft works 2019年7月13日16:54

Hi Greg,

Taking another look at this and the issue is the operating system and rbd rather than the VAT export.
If you run the same hip file on different operating systems you will get different results from the sim. That's just the nature of how bullet works.

However, the resulting VAT files are exporting the correct data for their respective OS's. I ran your hip file on both Mac and Linux, imported the files into UE4 and they both work correctly. Remember you'd have to use different bbox min and max values for each based on what the particular file generates.

If you're still having issues let me know.

Mike

Rop VAT export data different on Linux Houdini vs Windows. Specifically" Rigid", Soft works 2019年7月11日13:40

Sorry about the delay. I can confirm that there is a difference but I'm currently travelling. As soon as I'm back in the office next week I'll debug the cause.

Mike