Mike Lyndon

mikelyndon-sesi

About Me

専門知識
VFX Artist
Location
Not Specified
ウェブサイト

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My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy
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Lazy Artist’s Guide to Real-time VFX
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H17.5 GameDev Tools Update

My Tutorials

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Game Tools | Fire Presets
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Impostor テクスチャ生成
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

Vertex Animation Textures ROP 2.0 Released 2019年12月12日17:01

But are you seeing that flickering in Houdini? If the fluid meshing combined with the polyreduce creates that jittering then you need to change the accuracy of the meshing.

Houdini Data Interface for UE4's Niagara 2019年12月12日10:52

It is possible, but the data interface wasn't really designed for importing large amounts of points. Point count doesn't need to be fixed. As long as the point has an id and a time attribute the data interface can import it.

Vertex Animation Textures ROP 2.0 Released 2019年12月10日14:53

It looks like the resolution of the mesh is pretty low and that flickering is the constantly changing triangles. What does the mesh look like if you dive inside the VAT node in Houdini? Have you tried increasing the target prim count?