
Dimitar Nikolov
mitaka
About Me
業界:
Gamedev
Connect
LOCATION
Bulgaria
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Animation | Cloth
INTERMEDIATE
キャラクタ & アニメーション | Motion Editing | Hair & Fur | Lighting | Pyro FX | 説明 | Realtime FX
BEGINNER
Digital Assets | Crowds | Muscles | Solaris | Mantra | Karma | Fluids | PDG | VEX | Python
Availability
Not Specified
Recent Forum Posts
APEX sceneanimate, how to select children in hierarchy 2025年1月22日12:39
Hello
I have a quaestion about APEX aniamtion and bone selection
How to select subtree (all the childrens)of the selected bone in sceneanimate node. The only way to select all childrens is from Rig Tree menu, but in scene animate we dont have information about bones
Thanks in advance
I have a quaestion about APEX aniamtion and bone selection
How to select subtree (all the childrens)of the selected bone in sceneanimate node. The only way to select all childrens is from Rig Tree menu, but in scene animate we dont have information about bones
Thanks in advance
How to FK/IK switch 2024年11月16日11:48
Hello
I am beginner in the APEX animation, currently using Electra full rig from the Content Library. Doing animation and when switching IK FK I am struggling to match the transformation of the FK and IK. Is there a menu or fast way to match IK to FK and vice versa. I enjoyed Animation Workshop [www.sidefx.com] but I have missed this important part of the animation process
I am beginner in the APEX animation, currently using Electra full rig from the Content Library. Doing animation and when switching IK FK I am struggling to match the transformation of the FK and IK. Is there a menu or fast way to match IK to FK and vice versa. I enjoyed Animation Workshop [www.sidefx.com] but I have missed this important part of the animation process
Need help regarding file directory 2024年2月8日5:37
Hi usam690
Could you please post some kind of an screenshot of the viewport of the node parameters and etc.
Could you please post some kind of an screenshot of the viewport of the node parameters and etc.