Gilbert Avezaat
mmwizard
About Me
専門知識
Generalist
業界:
Gamedev
Connect
LOCATION
Netherlands
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Fourier inspired cop asset 2025年10月5日11:07
Hi,
I would like to share a copernicus node I've made.
It is inspired by the Homer Simpson Fourier transform. Where each circle revolves around the previous circle.


Update
it's so satisfying to see the real-time changes of this node. I had to share this.

to be certain. i don't want any legal issues. As i say it's inspired by the Homer Simpson Fourier transform video. The code is written by me without any references.
In this context, do what you want with this asset.(except selling)
kind regards
I would like to share a copernicus node I've made.
It is inspired by the Homer Simpson Fourier transform. Where each circle revolves around the previous circle.
Update
it's so satisfying to see the real-time changes of this node. I had to share this.
to be certain. i don't want any legal issues. As i say it's inspired by the Homer Simpson Fourier transform video. The code is written by me without any references.
In this context, do what you want with this asset.(except selling)

kind regards
Just started Houdini – aiming for film FX, am I on the right 2025年9月22日18:47
Hi,
Welcome to the exciting world of Houdini. I don't have any tips for you about entering the vfx world. Because i'm more like a hobbyist. But you can go to https://www.tokeru.com/cgwiki/Houdini.html [www.tokeru.com] for some great beginner tutorials.
If you look in the Houdini drop-down there are also more advanced tutorials.
And https://entagma.com/ [entagma.com] has loads of more advanced stuff.
And for some pro level Vex (programming) you can go to https://pragmatic-vfx.com/ [pragmatic-vfx.com]
And as a side note. don't be shy to use co-pilot. It can help you with some simple tasks. Like creating a patch off grass.
Welcome to the exciting world of Houdini. I don't have any tips for you about entering the vfx world. Because i'm more like a hobbyist. But you can go to https://www.tokeru.com/cgwiki/Houdini.html [www.tokeru.com] for some great beginner tutorials.
If you look in the Houdini drop-down there are also more advanced tutorials.
And https://entagma.com/ [entagma.com] has loads of more advanced stuff.
And for some pro level Vex (programming) you can go to https://pragmatic-vfx.com/ [pragmatic-vfx.com]
And as a side note. don't be shy to use co-pilot. It can help you with some simple tasks. Like creating a patch off grass.
Need help to create rope knots SOLVED 2025年9月15日17:21
Thanks,
Yes, and that is the hardest part. The loose shape.
And after the sim you choose the frame and connect the solver to the clean node.(both yellow)
And then follow the steps.
As a side note. The knotsLibrary digital asset in the project does not work. That is due to the filenames in the file nodes.
They are pointing to a path that does not exist. So if you want to create a digital asset. Remove the filenames and keep them locked.
ohw and feel free to use this. I will release more assets of my ship project in the nearby future. If i will ever finish it
Yes, and that is the hardest part. The loose shape.
And after the sim you choose the frame and connect the solver to the clean node.(both yellow)
And then follow the steps.
As a side note. The knotsLibrary digital asset in the project does not work. That is due to the filenames in the file nodes.
They are pointing to a path that does not exist. So if you want to create a digital asset. Remove the filenames and keep them locked.
ohw and feel free to use this. I will release more assets of my ship project in the nearby future. If i will ever finish it
