mr t2noway

mr t2noway

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RBD collision layer/no collide DOP 2016年4月12日6:12

I'm trying to use collision_layer_fix.hip but it doesn't work for me (H15), both spheres just go straight through the top grid.

I can't use collisiongroup and collisionignore attributes as I'm not using packed objects.

Any ideas?

TimeShift 2015年9月29日6:12

I see, thanks.

Cache SOP 2015年9月29日6:10

No I'm just caching what Houdini's doing, no Maya inputs.

I've done some more testing, the cache sop is having an effect, just nothing like I'd expect it to. I have an alembic file (in the asset) that normally plays at 1.9 fps (in both Houdini and Houdini Engine). When the cache sop is applied in Houdini it hits 90fps. In Houdini Engine in Maya it only increases it to 4fps.