Marthinus Wessels

mwessels

About Me

専門知識
Generalist
INDUSTRY
Gamedev

Connect

LOCATION
South Africa
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Tween Machine 2018年4月15日3:31

That flipbook blocking looks pretty darn cool. I have some ideas for you guys to do with building on top of the tween machine concept when/if you get around to it. I will submit it as an RFE. Cheers.

snapping point to a Null 2016年7月3日11:43

Hey Ondrej,

Any workaround for when you want to create bones based on the viewing plane (to get the orientation) but need point snapping to nulls to get the position of the bones?

I use nulls to pre-define/map out where my bones will go and not having point snapping is a bit of a set back.

Since you don't use handles will placing bones, is there any persistence in a bone creation session to dive into a null to snap to the center?

Saving and loading keyframe animation 2015年3月30日10:08

Stalkerx777
Transferring keyframe animation is very easy, but requires you to write a little bit of python.
Basically you need to loop over your parameters, and if it has a keyframe, call hou.Parm.asCode() on it.

http://www.sidefx.com/docs/houdini13.0/hom/hou/Parm#asCode [sidefx.com]

You can write more sophisticated import/export logic with this function, as it provide you a couple of handful arguments (such as function_name argument)

Thank you. It seems that writing a script to do the job is the only way. Small price to pay to be able to stay in Houdini.