
noc2 Art
noc2
About Me
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Istanbul,
Turkey
ウェブサイト
Houdini Engine
ADVANCED
Motion Editing | Animation | Lighting | VEX
INTERMEDIATE
プロシージャルワークフロー | Environments | Digital Assets | キャラクタ & アニメーション | Solaris | Karma | Python
BEGINNER
Hair & Fur | Cloth | Crowds | Muscles | Pyro FX | Fluids | 説明 | Realtime FX | PDG
Availability
I am available for Freelance Work
Recent Forum Posts
How to transform 2D textures with Mtlx PBR Texture Set Node 2025年10月4日12:08
Thank you So much Tomas. This really helped a great deal. I do believe that such information should have also been given in the docs somewhere. Although I'm well aware that they simply can't include every bit of intricacy of any given node's functionality, such production sensitive information should be noted somewhere in the docs instead of a crude explanation of parameters.
I did submit an RFE, fingers crossed
Thank you again and cheers
AJ
I did submit an RFE, fingers crossed

Thank you again and cheers

AJ
How to transform 2D textures with Mtlx PBR Texture Set Node 2025年10月3日21:31
Hi;
I'm trying to use the PBR Texture Set Node in TRI-PLANER PROJECTION mode. I want to be able to scale the PBR Textures and am basically stumped by the fact that plugging a mtlxtexcoord-mtlxplace2d node into the TexCoord port does simply nothing... I couldn't come up with any other solution to my predicament...
So what am I doing wrong? Wouldn't it have been convenient to add built-in 2D Texture placement parameters in this node? And how is such a simple task possible when using this very node?
Thankx;
AJ
I'm trying to use the PBR Texture Set Node in TRI-PLANER PROJECTION mode. I want to be able to scale the PBR Textures and am basically stumped by the fact that plugging a mtlxtexcoord-mtlxplace2d node into the TexCoord port does simply nothing... I couldn't come up with any other solution to my predicament...
So what am I doing wrong? Wouldn't it have been convenient to add built-in 2D Texture placement parameters in this node? And how is such a simple task possible when using this very node?
Thankx;
AJ
APEX rigging insight 2024年8月3日17:43
tamte
Current APEX is beta, it's a proof of concept
It provides some control, some nodes, some workflows
But it's missing a lot of nodes, even low level ones, lots of UX to be productive and a lots of workflows
It needs to mature, whether for riggers or anyone, but it's definitely a great showcase of possible potential
Mr. Slancik hit the nail on the head!!...
I can see why and how Apex was conceived; it came out of the basic necessity of overcoming the performance/effective usability issues of Kinefx based rigs where kinefx rigs are not as responsive as one would expect. And there is also the basic paradigm redirection where the rigs should be easily understood and manipulated by professional animators without having to get into any node centric adjustment whatsoever.
At this current stage, it is almost completely not production-viable at all imho. Like Mr. Slancik put it, it is a proof of concept that needs to mature, and quite a lot as it seems...