noseman

noseman

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melting a hard edged object 2016年2月19日15:20

Hampus Hedberg2
Hmm, I would do my simulation as usual but then use the points from the sim to move the vertices of the original h-beam object and blend it with the fluid sim.
Don't forget to turn off reseeding to get constant points.

So, to make sure I understand, I need to have the original model highly tessellated to begin with, and after the initial movement of the Original vertices, I blend with the sim…
Aha… nice idea!

Thanks for the reply.
Cheers

Point SOP creates 0,0,0 Normals in H15 2016年2月18日22:29

thanks again for your time

Point SOP creates 0,0,0 Normals in H15 2016年2月18日9:42

thank Jerry,
I did indeed try that and it worked.
I was wondering WHY did this change if it doesn't actually work properly.
Does the new @N.x format offer any advantage?

Cheers