Ole Bohnacker

olebohnacker

About Me

Environment Generalist at Woodblock Berlin
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Berlin, Germany
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Solaris  | Lighting
INTERMEDIATE
Digital Assets  | Hair & Fur  | Cloth  | Mantra  | Karma  | VEX
BEGINNER
キャラクタ & アニメーション  | Motion Editing  | Animation  | Crowds  | Muscles  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG  | Python

Availability

I am currently employed at Woodblock Berlin

Recent Forum Posts

Day 1 | Plant | Image 2026年3月1日19:00

Yaay! Finally made it! Had my last day of a 4 Week Crunch on friday so getting started on a quick and dirty scene was so relieving.
Messiest scene I have created in a very long while ^^ Hope you like it.
Cheers - Ole


Here's the link to a little walkthough video of the scene.

HUSK Feather Procedural double Transform 2025年7月7日10:38

Heileif
Procedural can use !resetXformStack! on the xformOpOrder, then it will ignore all parent transforms.

Have been using it on hundreds of shots with the hair procedural.

Works like a charm! Thank you so much.

HUSK Feather Procedural double Transform 2025年7月2日6:01

Good morning

We're currently getting our Solaris + Feather pipeline up and running.

Our turntable setup is currently applying a transform to the root primitive of our asset.
Unfortunately, it seems that the transform is being applied twice to our feather procedurals.

Our assumption is that the procedural is evaluated last, and as a result, it generates the feathers based on the already transformed groom primitives, while also inheriting the transform from the root primitive.

As a quick fix, we inverted the transform and applied it to all procedurals (%type(HoudiniProceduralAPI)).
Another Idea

It would be great to know if there's a more elegant solution or some best practices to this.

Cheers,
Ole