Olivier Thériault
olivierth
About Me
業界:
Film/TV
Houdini Engine
Availability
Not Specified
Recent Forum Posts
What causes RED channels in a wrangle huge computer lag!{[SOLVED]} 2025年11月26日9:17
AHHHHHH!!!! Found the problem! When I first created the "divider" channel, it was an integer (mistake). I re-wrote it as a chf("divider") but forgot to remove and re-create the spare parameter. On top of that, I had locked the parameter to never go below 1.1.
...now that I re-created the spare parameter as a float, all is good.
...now that I re-created the spare parameter as a float, all is good.
What causes RED channels in a wrangle huge computer lag!{[SOLVED]} 2025年11月26日9:04
I'm not trying to solve the problem, just curious to know what causes this.
I was writing a script to make a line with each segment shorter then the previous one. After I created the channel (with bad default values), all channel turned RED and my computer started to lag a lot! I managed to switch to Manual but it did not solve the probleme. I ended up removing the " ; " at the end of a line and once I did Ctrl+Enter, it fixed my probleme.
This is the first time I see this since I started learning VEX.
My script in a Wrangle (Detail). Any time the "divider" is less then 2, I get the red channels+lag:
-Olivier
I was writing a script to make a line with each segment shorter then the previous one. After I created the channel (with bad default values), all channel turned RED and my computer started to lag a lot! I managed to switch to Manual but it did not solve the probleme. I ended up removing the " ; " at the end of a line and once I did Ctrl+Enter, it fixed my probleme.
This is the first time I see this since I started learning VEX.
My script in a Wrangle (Detail). Any time the "divider" is less then 2, I get the red channels+lag:
float curheight = 1; float divider = chf("divider"); int totalSections = chi("total_sections"); int npt = addpoint(0, set(0,curheight,0)); int nprim = addprim(0, "polyline"); addvertex(0, nprim, npt); for(int i=0; i<totalSections; i++) { curheight /= divider; npt = addpoint(0, set(0,curheight,0)); addvertex(0, nprim, npt); }
-Olivier
Increment values with keyboard 2025年11月21日13:24
Its not a keyboard solution but if you click inside a channel and scroll (with Ctrl or Shift to augment or reduce speed).