Olivier Thériault

olivierth

About Me

業界:
Film/TV

Connect

LOCATION
Canada

Houdini Engine

Availability

Not Specified

Recent Forum Posts

VEX: Detect All Node Names Inside Node? 2025年9月16日10:07

Hi!

I have a geo node named "myGeoNode". Inside of it, there's a box1, polyextrude1 and a null1. In vex, if I have the path of myGeoNode, is there a way to automatically find all the node names inside and put them in an array? Is there a function for that?

-Olivier

HeightField Scatter: Blurry mask, Sharp scatter? {[SOLVED]} 2025年9月4日15:59

AHH! Its the Relax Points option that messes up the nice gradient. If I uncheck it or if I reduce the iterations, I start to get the nice falloff (like the mask).

-Olivier

HeightField Scatter: Blurry mask, Sharp scatter? {[SOLVED]} 2025年9月4日15:53

Hi!

I used the HeightField_DrawMask sop to make a super soft mask. When I use it in the HeightField_Scatter sops, I get a very sharp result. Any clue what I need to do? I checked the H17 Masterclass video tutorial but I dont get what I'm doing wrong:

https://youtu.be/Busz8ttfhrs?si=3OxDsgq2qnH-iXex&t=1705 [youtu.be]