Olivier Thériault

olivierth

About Me

INDUSTRY
Film/TV

Connect

LOCATION
Canada

Houdini Skills

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Not Specified

Recent Forum Posts

Animated textures help 2026年6月7日15:01

Hi!

I don't see any pictures. Is it just me?

-Olivier

Matrix to Transform values {[SOLVED]} 2026年6月7日12:54

Fantastic, the cracktransform does exactly what I need! thanks, Babaj!

For anybody looking into this, here's my example. I had a matrix (4@m) on a point and needed the rotation value (v@r). I did this in a point wrangle:

vector t, s;
cracktransform(0, 0, 0, 4@m, t, v@r, s);

...and to apply it to do the rotation on my Light, I used this in each rotation channels:

point("../GeoNodeWithPoint/OUT/", 0, "r", 0) // path to the point, Point number, Attribute to get, component (xyz)

-Olivier

Matrix to Transform values {[SOLVED]} 2026年6月6日19:09

Hi!

If I've made a matrix in vex, how can I get the Translate Rotate and Scale values to use in a Geo Node?

-Olivier