Olivier Thériault
olivierth
About Me
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Animated textures help 2026年6月7日15:01
Hi!
I don't see any pictures. Is it just me?
-Olivier
I don't see any pictures. Is it just me?
-Olivier
Matrix to Transform values {[SOLVED]} 2026年6月7日12:54
Fantastic, the cracktransform does exactly what I need! thanks, Babaj!
For anybody looking into this, here's my example. I had a matrix (4@m) on a point and needed the rotation value (v@r). I did this in a point wrangle:
...and to apply it to do the rotation on my Light, I used this in each rotation channels:
-Olivier
For anybody looking into this, here's my example. I had a matrix (4@m) on a point and needed the rotation value (v@r). I did this in a point wrangle:
vector t, s; cracktransform(0, 0, 0, 4@m, t, v@r, s);
...and to apply it to do the rotation on my Light, I used this in each rotation channels:
point("../GeoNodeWithPoint/OUT/", 0, "r", 0) // path to the point, Point number, Attribute to get, component (xyz)
-Olivier
Matrix to Transform values {[SOLVED]} 2026年6月6日19:09
Hi!
If I've made a matrix in vex, how can I get the Translate Rotate and Scale values to use in a Geo Node?
-Olivier
If I've made a matrix in vex, how can I get the Translate Rotate and Scale values to use in a Geo Node?
-Olivier