Pawel Lukaszewicz

pablo_lukaszewicz

About Me

INDUSTRY
Gamedev

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LOCATION
Poland
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Houdini Skills

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Not Specified

Recent Forum Posts

Karma - Texture Baking 2024年2月28日7:54

Aaaaaa OK, got it.
Set the object id for lowpoly and highpoly to the same id via render geometry setting nodes and turn off the visibility for the low poly as well.
Attaching the setup image and modified hip from Mestela Hope that is ok.

Karma - Texture Baking 2024年2月28日6:01

Thanks @jsmack! How do you specify it?
I can't just figure out what to put there, how to tell Karma that pig_higlpoly is the high poly object and pig_lowpolly is the low poly one. This object_id thingy does not pop up much in the documentation.

Karma - Texture Baking 2024年2月17日13:34

Sorry for a noob question but what is this Object ID thingy.
If instead of one pig head as in the example I would have two usd primitives pigHP and pigLP how do I tell which one is wich to the render rop? I need to mark them with some attribute with some fancy name?