Petko Ganev

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Recent Forum Posts

Setting primvar interpolation to 'constant' or 'uniform' 2024年4月26日5:54

Hello,

I'm trying to get a cryptomatte AOV for each instance in a copy to points scenario. I have an unique unchanging int 'id' attribute for each point which is a primvar with varying interpolation in Solaris. I already tried to use it to create a Cryptomatte AOV, and on the surface it looks like it's working, but when I try to read it in Nuke, it's wrong. From my limited understanding, It's not working because Karma expects a primvar that is with 'constant' or 'uniform' interpolation. I tried using a wrangle to change the interpolation with 'usd_setprimvarinterpolation(0, '/copytopoints1', 'id', 'uniform');', and judging from the scene graph details, it's working, but it breaks everything else that relies on this primvar(material randomizations, etc..). I'd appreciate the help if anyone knows something on the subject.

Petko Ganev

How to add extra displacement to karma ocean procedural 2024年4月4日8:26

Hello wizards, I have a question regarding karma ocean procedural. Is it possible to add displacement on top of what the ocean procedural does in term of materials and how. I have a default workflow ocean spectra data and I've baked ripples as a displacement map on the side. My idea was to just add the displacement map to the displacement that the ocean procedural sets up, but so far no luck. It kinda looks like the ocean procedural is not reading my ocean geo's uvs, and I can't get the map to work. I tried to create a diffuse shader and have the displacement in the color slot, just to check if it's mapped properly on the geo, but it just defaults to black color. Any ideas?