Jaakko Pietiläinen

pietjaakko

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

(Un)evenly distributed subdivision 2023年3月16日7:54

Ah wow great. Thanks to both of you for the great tips! Very much appreciated!

(Un)evenly distributed subdivision 2023年3月16日5:41

Hello all,

My workflow often consists of importing a low poly geo from some other software (say Sketchup) to Houdini and then procedurally manipulating the geometry in order to produce real life mimicing imperfections (wear and tear) and variation. The weak spot of proceduralism in my workflow is often subdividing the incoming geo in order to get enough data to distort with noises and other procedures. All is good if the incoming geo is more or less even in its proportions (say a square or a cube) but I run into issues if there is a significant difference in its proportions (say very long and thin) since the basic subdivision sop gives me a very uneven "resolution" in the two or three axis I'm working in.

Is there a sop/asset that would subdivide any input geo and output an evenly distributed rectangular mesh? Remesh of course does this but it becomes easily very slow the random triangular mesh it produces is often not ideal to model human made objects with (more or less) even surfaces and edges. Or should I try to build my own by combining for instance the Labs polyslice and subdivide sops?

best,

Jaakko

One sided objects 2018年6月15日10:23

Hello,

I have an object that's strangely partly invisible from one side and partly from the other. I.e. when rotating the camera around part's of the object appear and disappear depending on which side they're viewed. When displayed as wireframe, everything is there. The object is imported from sketchup, and I've understood sketchup is notorious with f*king up uv's etc. But i cannot fix this even with deleting all point, vertex, primitive etc attributes.

Any ideas?