Matt Tillman
pixelninja
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Houdini Engine
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Recent Forum Posts
Deadline Husk Submitter Update 2025年10月28日16:55
I've just finished a big rewrite of my Deadline Husk plugin/submitter.
Posting here in case anyone else finds it useful.
https://github.com/pixel-ninja/HuskStandaloneSubmitter [github.com]
Supports:
Submission is via the Monitor or terminal. I had planned to write a little integration script to allow submitting from inside Houdini but never got around to it; because for my workflow I've never really needed it. I just write the USD files I want to render and then submit them in the Monitor or from the terminal.
Posting here in case anyone else finds it useful.
https://github.com/pixel-ninja/HuskStandaloneSubmitter [github.com]
Supports:
- Submitting RenderPass based jobs
- GPU affinity
- Input/output file handling (by overriding the embedded productnames with Deadline mapped paths)
- Alter settings post-submission in the Monitor
Submission is via the Monitor or terminal. I had planned to write a little integration script to allow submitting from inside Houdini but never got around to it; because for my workflow I've never really needed it. I just write the USD files I want to render and then submit them in the Monitor or from the terminal.
Building USD Assets in LOPs 2025年8月8日0:16
New USD/LOPs tutorial for anyone interested in asset authoring and composition arcs.
Basically an in-depth explanation of what the component builder nodes do under the hood with some tips and tricks sprinkled in.
Basically an in-depth explanation of what the component builder nodes do under the hood with some tips and tricks sprinkled in.
Is there a handy way to provide tile files to itilestitch? 2025年7月22日1:45
For anyone on Windows here's how I did in a powershell terminal:
itilestitch output.exr @(Get-Item *tile* | Select-Object -ExpandProperty Name)