Joakim Dahlqvist
polimpiado
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Materials for Google Earth Mesh? Solved for Redshift not Karma 2023年8月27日18:54
I managed to solve it for redshift renderer by calling up the "basecolor_texture" attribute as a local string parameter on the Material node then referencing that inside on the RStexture node plugged into the base color...
I had to transfer the 'material_override' attribute back onto the geo after the material node as it overwites that attribute.
Also there is som issue with the UVs but they seem to get corrected if I merge it with a grid with UVs, I dont really understand whats going on. I tried promoting UVs from point to vertex but it didnt help.
I would love to get this working in Karma. I found this tutorial [www.youtube.com] which may be a part of the answer but it does not solve the matching per prim...
If anyone has any better ideas or want more detail into my hacky solution lmk
I had to transfer the 'material_override' attribute back onto the geo after the material node as it overwites that attribute.
Also there is som issue with the UVs but they seem to get corrected if I merge it with a grid with UVs, I dont really understand whats going on. I tried promoting UVs from point to vertex but it didnt help.
I would love to get this working in Karma. I found this tutorial [www.youtube.com] which may be a part of the answer but it does not solve the matching per prim...
If anyone has any better ideas or want more detail into my hacky solution lmk
Materials for Google Earth Mesh? Solved for Redshift not Karma 2023年8月26日14:09
Here is a screenshot diving inside the EarthMesh HDA.
He is using a loop and a Labs Quick material to generate the attributes
He is using a loop and a Labs Quick material to generate the attributes
Materials for Google Earth Mesh? Solved for Redshift not Karma 2023年8月26日13:59
Hello,
I have been playing with Daniel Gallardo's Earth Mesh HDA: https://github.com/xjorma/EarthMeshHoudini [github.com]
It generates a mesh with three prim attributes: "material_name", "material_override", and "shop_materialpath". The material texture renders in the viewport but I do not understand the process of translating this to Karma or other renderer.
There are over 2000 separate materials
Is there a tutorial or relevant documentation that explains this?
See attached screenshots
Any advice is much appreciated.
Thank you
I have been playing with Daniel Gallardo's Earth Mesh HDA: https://github.com/xjorma/EarthMeshHoudini [github.com]
It generates a mesh with three prim attributes: "material_name", "material_override", and "shop_materialpath". The material texture renders in the viewport but I do not understand the process of translating this to Karma or other renderer.
There are over 2000 separate materials
Is there a tutorial or relevant documentation that explains this?
See attached screenshots
Any advice is much appreciated.
Thank you