prince venki
prince venki
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Black artefact's with Reflections 2013年6月17日19:28
tamte
and set Reflect Objects on your material otherwise rays that hit any object(or self) will be black unless environment has shadows off as Skybar suggested
I tried Fresnel reflection with specular minimum 0 and 1 with shadows off in environment light.
Turning on Reflect objects gave a better result but still have black areas.
I did some renders with different settings. Please check them.
Black artefact's with Reflections 2013年6月17日15:15
Skybar
Seems to disappear if you toggle off “Clip to positive Y” and turning off shadows on your light.
Nope, its not working.
Black artefact's with Reflections 2013年6月17日9:53
HI
I have problem with the reflection on a displaced geometry with Very strange dark artefacts. And I'm not getting full scpeculars with the HDR lighting.
Ocean deform tool in 12.5 version is used to create the ocean surface.
I am using PBR rendering,and mantra surface shader with no diffuse.
Iam using HDRI from here
http://www.openfootage.net/?p=109 [openfootage.net]
I have attached the hip file also
I wanted the full speculars…but its making bright ring around a black spot.
Thank you
I have problem with the reflection on a displaced geometry with Very strange dark artefacts. And I'm not getting full scpeculars with the HDR lighting.
Ocean deform tool in 12.5 version is used to create the ocean surface.
I am using PBR rendering,and mantra surface shader with no diffuse.
Iam using HDRI from here
http://www.openfootage.net/?p=109 [openfootage.net]
I have attached the hip file also
I wanted the full speculars…but its making bright ring around a black spot.
Thank you