Kaley Cho
procegen
About Me
Technical Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
L system leaf animation offset 2021年4月3日23:40
Hello!
I'm using L systems to attach an animated leaf to the branches but I'm not sure how to randomize the timing of the leaves.
I would usually use copy to points in a for each loop and use the iteration variable to offset the timing of each instance.
Is there a way to do something similar with L systems? Or is there a way to create point groups for the leaves?
I'm using L systems to attach an animated leaf to the branches but I'm not sure how to randomize the timing of the leaves.
I would usually use copy to points in a for each loop and use the iteration variable to offset the timing of each instance.
Is there a way to do something similar with L systems? Or is there a way to create point groups for the leaves?
@N = @P doesn't work as expected 2021年3月31日13:59
Defining the up vector did the job. Thank you!
@N = @P doesn't work as expected 2021年3月30日21:43
Hello!
I'm trying to copy some geometry onto a half dome so that they're pointing outwards from the center.
I'm using @N = @P to calculate the normals but they look a little messed up for some points.
Does anyone have any insight on how to fix the normals?
I'm trying to copy some geometry onto a half dome so that they're pointing outwards from the center.
I'm using @N = @P to calculate the normals but they look a little messed up for some points.
Does anyone have any insight on how to fix the normals?