protozoan
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cant find Physical Lens Shader node 2024年4月21日13:27
It's probably a bit confusing when trying this for the first time.
You create the Karma Physical Lens not in a material library, but a Material Network.
So put down a material network on /stage or in your lopnet, dive inside, and then you can find it in the Tab-menu.
You create the Karma Physical Lens not in a material library, but a Material Network.
So put down a material network on /stage or in your lopnet, dive inside, and then you can find it in the Tab-menu.
XPU stopped working after Houdini upgrade (605 to 653). 2024年4月15日15:28
I can reproduce some sort of problem.
When using XPU in .653 using nvidia 550.54.14 on Linux (not debian though), I get 100% embree only, no optix.
It renders, just CPU-only. So there is something up.
When using XPU in .653 using nvidia 550.54.14 on Linux (not debian though), I get 100% embree only, no optix.
It renders, just CPU-only. So there is something up.
How to make a clean uv grid out of this? 2024年4月14日8:07
If (only if, though) your ordering is guaranteed, you can treat it as a mesh. ConvertSOP set to mesh, then a UvtextureSOP with the type parameter set to "Rows & Columns", then ConvertSOP back to polygons.
This should do it, for this special case.
This should do it, for this special case.