Rafael Santos

rafaels

About Me

I'm an FX TD from, living and working in Toronto, Canada.
専門知識
Technical Director
業界:
Film/TV

Connect

LOCATION
Toronto, Canada
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Cloth  | Mantra  | Pyro FX  | Fluids  | VEX
INTERMEDIATE
Crowds  | Solaris  | Karma  | 説明  | Python
BEGINNER
Realtime FX  | PDG

Availability

I am available for Freelance Work

My Badges

Intern Alumni
2011/12

Recent Forum Posts

How to batch export curves into single DXF file 2025年12月29日13:29

Hi,

Were the slices created along the vertical axis? Also there seems to be 2 curves per slice, like a wall thickness, how do you plan to handle that?
if it were me, I'd sort the polygons based on the vertical axis (using a sort SOP); then use a blast with the frame number in the group field and "delete unselected" checked; set a rop geo outputh to use the frame number in the naming of the DXF and set the range to be from 0 to the number of curves (-1) you have in your scene.

Cheers,

Average out a RaySOP position and normal (smooth it) - 2025年12月29日11:34

I usually bring the position information into CHOPs and filter it out. I also like to add some lag and jiggle to it for extra fun...

Cheers

Simple Particles system 2024年10月31日14:56

I've finally straightened out all the loose ends for my Simple Particles tool. I mean almost... I can only provide a non-commercial version for now (Orbolt doesn't seem to be working), but if there's enough interest, I'm willing to release an unrestricted version in the near future.

Menawhile I'd love to hear some feedback and if you makes something cool please feel free to share!

Get it here. [rafaels960492.typeform.com]