jacson rocxer
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Setting attributes in UE4 for use by HDA? 2020年12月9日12:23
Andr
Have you eventually found a solution?
I'm kind in the same boat as I'm driving a sweep node from UE4 spline and I'd like to control the width of the sweep..
So I need to find some way to set a float value for each spline point that the HDA should interpret as pscale.
On workaround could be to use the @P.y of each spline point to drive whatever float attribute you need in Houdini…
Not super practical and not suitable for every case…
can you give this hda Rotation and Scale Attributes in curve