Martin Matzeder

sanostol

About Me

専門知識
Technical Director
業界:
Film/TV

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LOCATION
Germany
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

APEX | SceneAnimate <Mirror Pose 2026年2月27日14:58

Great, thank You

APEX | SceneAnimate <Mirror Pose 2026年2月25日4:39

Hello,
i have some trouble to get the scene_animate mirror tool to work. I attached a clip from the behavior.

how do I have to setup up the controls so they can be mirrored correct? right now they switch places
I first thought it failed cause I put the controls inside subnets, but I tried several different methods, but with no effect.
naming conventions (L_*, R_*)seems to be ok but, who am I to say :/ . at least I found not yet where to adjust.

I attached the test file as well if someone wants to have a quick look

thank You for Your time
Martin

procedurally rename bone names in VEX 2026年1月26日7:02

Hi, if Your input naming is very consistent You can use a wrangle or vop to insert this:
string elems [];
elems = re_split("_", s@name);
insert(elems, 3, "Insert"); // This inserts "Insert" at the 3 place in Your string
s@name = join(elems, "_");