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make wedge of a wedge with PDG 2025年5月31日13:12
HI
Im having the issue where im trying to make wedges of a wedge, example I have a source from 0-4(5 wedges), and I want once all are done to make 0-9 (10 wedges) from each of those 5 wedges, but it still only making 5 as the previews item are 5
optional if possible to have those 10 wedges have kind of id from wich of the 5 source wedges they were generated
Thanks in advace
Im having the issue where im trying to make wedges of a wedge, example I have a source from 0-4(5 wedges), and I want once all are done to make 0-9 (10 wedges) from each of those 5 wedges, but it still only making 5 as the previews item are 5
optional if possible to have those 10 wedges have kind of id from wich of the 5 source wedges they were generated
Thanks in advace
Karma Solaris and Karma rop not matching 2025年1月23日17:19
Tanto
Also, nothing stops you from unlocking the Karma ROP through Allow Editing of Contents and diving into its LOP network to see how it's set up. That's the way I used to first introduce myself to Solaris.
good advice,yes this help to debug and learn how it work inside
Karma Solaris and Karma rop not matching 2025年1月23日12:18
dlee
Hi. By default transmissive materials assume that the light sources are outside the object, so it ignores direct lighting that are coming from inside the object (in order to aid sampling). With single-sided grid like above, the backside of the grid is considered "inside" so the dome light from underneath is being ignored.
You can change this behaviour via Render Geometry Settings LOP (under Shading tab, change Direct Refraction Subset parameter from "Outside" to "Both").
this worked great and easy, really thanks a lot for you both @dlee @robp_sidefx