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Recent Forum Posts

Flip stepping in fast moving collision 2026年5月19日23:57

How can make the flip simulation to interact with an animation the is traveling too fast and seem to skip a lot of space between frames, i have time blend for the collision and I tried modifiying the collider to fake the substeps collision and also try to increase the Flip solver substeps but none of this give good result. so far the only way to make this work well was using the DOP substeps more tham 10, it make it slowwer to sim, but the result were good and manage to complete the work, but still want to know if there is another solution for this big jumps betwens frames with fast moving collisions

In the picture I put an example since I cant share the hip file, also put the substeps settings that I used to make it work, also I cache the collision subsframes too

make wedge of a wedge with PDG 2025年5月31日13:12

HI

Im having the issue where im trying to make wedges of a wedge, example I have a source from 0-4(5 wedges), and I want once all are done to make 0-9 (10 wedges) from each of those 5 wedges, but it still only making 5 as the previews item are 5

optional if possible to have those 10 wedges have kind of id from wich of the 5 source wedges they were generated

Thanks in advace

Karma Solaris and Karma rop not matching 2025年1月23日17:19

Tanto
Also, nothing stops you from unlocking the Karma ROP through Allow Editing of Contents and diving into its LOP network to see how it's set up. That's the way I used to first introduce myself to Solaris.



good advice,yes this help to debug and learn how it work inside