Stu Cooke
stucooke
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Recent Forum Posts
Copernicus - How do I extract an Alpha channel from an RGB? 2025年9月29日17:11
I have an image I'm projecting onto a piece of geometry as a texture using a UV project node.
In copernicus, I'm trying to extract the edges of the wording in the sign and add a glow effect to just the outline of the words.
However, I can't figure out how to create a mask from my edge detected letters. I have a greyscale image coming out of the edge detect in the red channel.
Am using a channel swap to move the red channel to the alpha, which I can see is working. Then I am trying to turn alpha channel into a mono signal using the channel extract, but that node doesn't seem to do what I expect it to. I just end up with a blank alpha channel using that node.
Can anyone point me in the right direction?
Thank you
In copernicus, I'm trying to extract the edges of the wording in the sign and add a glow effect to just the outline of the words.
However, I can't figure out how to create a mask from my edge detected letters. I have a greyscale image coming out of the edge detect in the red channel.
Am using a channel swap to move the red channel to the alpha, which I can see is working. Then I am trying to turn alpha channel into a mono signal using the channel extract, but that node doesn't seem to do what I expect it to. I just end up with a blank alpha channel using that node.
Can anyone point me in the right direction?
Thank you
set pivot on tumble bug 2025年9月6日19:46
I'm not sure if this is the exact same issue, but I've occasionally found the tumble to be working in a way I don't expect, and space+g seems to correct it for me.
Possible Incompatibility with OFX plug-in 2025年8月4日11:06
Hello All,
When loading up Houdini, I get this error statement:
File "labs::Sop/wfc_sample_paint, opdef:/labs::Sop/wfc_sample_paint?ViewerStateInstall", line 1, in <module>
File "C:\PROGRA~1/Side Effects Software/Houdini 20.5.676/houdini/python3.11libs\viewerstate\utils.py", line 1007, in register_pystate_embedded
raise ViewerStateException(
viewerstate.utils.ViewerStateException: createViewerStateTemplate not found in oplib:/labs::Sop/wfc_sample_paint?labs::Sop/wfc_sample_paint
The result seems to be that the Paint Node does not function properly - the handle will not show up, regardless of what button I press, what the project is, etc.
I have a set of Plugins called Continuum from Boris FX that seems to be the culprit. When I remove that OFX plugin from my computer, no error, no problem.
I'm wondering if this is a known issue or if there is a workaround so that I don't need to uninstall the plug-in (I use it for Resolve) if I wish to use the paint node.
Thank you
When loading up Houdini, I get this error statement:
File "labs::Sop/wfc_sample_paint, opdef:/labs::Sop/wfc_sample_paint?ViewerStateInstall", line 1, in <module>
File "C:\PROGRA~1/Side Effects Software/Houdini 20.5.676/houdini/python3.11libs\viewerstate\utils.py", line 1007, in register_pystate_embedded
raise ViewerStateException(
viewerstate.utils.ViewerStateException: createViewerStateTemplate not found in oplib:/labs::Sop/wfc_sample_paint?labs::Sop/wfc_sample_paint
The result seems to be that the Paint Node does not function properly - the handle will not show up, regardless of what button I press, what the project is, etc.
I have a set of Plugins called Continuum from Boris FX that seems to be the culprit. When I remove that OFX plugin from my computer, no error, no problem.
I'm wondering if this is a known issue or if there is a workaround so that I don't need to uninstall the plug-in (I use it for Resolve) if I wish to use the paint node.
Thank you