Stu Cooke
stucooke
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Recent Forum Posts
Help with curve, ray, resample & copy to points workflow 2025年10月15日0:41
Thank you Mike!
I'm glad to know that at least the approach I was taking wasn't flawed from an application point of view. I will only ever be dealing with smaller pieces of terrain, as this is kind of just something I'm trying to figure out, so your suggestions are really helpful.
I'll give the booleans a try - that might be the right way to go, or some basic editing of points will probably be able to get me what I'm looking for.
Appreciated.
I'm glad to know that at least the approach I was taking wasn't flawed from an application point of view. I will only ever be dealing with smaller pieces of terrain, as this is kind of just something I'm trying to figure out, so your suggestions are really helpful.
I'll give the booleans a try - that might be the right way to go, or some basic editing of points will probably be able to get me what I'm looking for.
Appreciated.
Might be a stupid question, but I'm not sure how groups work 2025年10月15日0:20
There it is.
Thank you
Thank you
Help with curve, ray, resample & copy to points workflow 2025年10月13日23:17
Hello,
Hoping for a little help with this one.
I have a google maps satellite image that I've brought into Houdini using EarthMesh (https://github.com/xjorma/EarthMeshHoudini) which is an amazing tool.
I've now started the process of attempting to 'fill out' the map by masking off areas and procedurally generating geometry to match what I see in the satellite imagery.
However, am running into a bit of an issue placing my roads down. I am attempting to get the road to follow the elevation of the map mesh so I used this:
- Draw a curve over the road
- ray the curve onto the map mesh
- resample the curve to the correct measurements for my proxy road geometry
- orient along curve to make sure the road pieces intersect properly.
- copy to points
- remerge onto original map mesh.
However, am getting some difficulty in making the road geometry actually 'meld' to the surface of the map mesh. It's elevated in points and intersecting at other points.
Any help or guidance would be awesome thank you


Hoping for a little help with this one.
I have a google maps satellite image that I've brought into Houdini using EarthMesh (https://github.com/xjorma/EarthMeshHoudini) which is an amazing tool.
I've now started the process of attempting to 'fill out' the map by masking off areas and procedurally generating geometry to match what I see in the satellite imagery.
However, am running into a bit of an issue placing my roads down. I am attempting to get the road to follow the elevation of the map mesh so I used this:
- Draw a curve over the road
- ray the curve onto the map mesh
- resample the curve to the correct measurements for my proxy road geometry
- orient along curve to make sure the road pieces intersect properly.
- copy to points
- remerge onto original map mesh.
However, am getting some difficulty in making the road geometry actually 'meld' to the surface of the map mesh. It's elevated in points and intersecting at other points.
Any help or guidance would be awesome thank you