tayga
tayga
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Recent Forum Posts
object level transforms transferred to Solaris 2025年2月26日7:32
If anyone would be with the same question - scene import is our friend. Flatten hierarchy options collapses all transform nulls in to a single xform and don't bring SOP geo. That way you have only animation xforms that are very light once cached out.
object level transforms transferred to Solaris 2025年2月20日11:33
Hi!
Coming from Mantra i remember to keep animation at object level and dont do deformation unless necessary. That how i got good MB and faster renders. Is it same for Karma?
How do I transfer obj level animation to lops? I Have asset(a ball) prepared and written out as usd layer. How do I make animation layer from my obj level animation and move my asset around with it?
thank you
Coming from Mantra i remember to keep animation at object level and dont do deformation unless necessary. That how i got good MB and faster renders. Is it same for Karma?
How do I transfer obj level animation to lops? I Have asset(a ball) prepared and written out as usd layer. How do I make animation layer from my obj level animation and move my asset around with it?
thank you
material X BSDF nodes and Karma XPU 2024年11月2日17:33
freshbakedThank you! May I ask where in the docs did you find the answer? I was looking in the help card to the nodes didnt see mentioning of it
Not supported in XPU yet, as per the docs.