Michele Carbone
thinkinmonkey
About Me
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
CROWD: AGENT EDIT: offsetting an animation randomly 2026年1月7日11:20
cwhite
You can enable the "Use VEXpressions" toggle to vary the parameters per agent - the drop down menu has an example snippet for randomizing the rotation
That is what I was looking for.
Thank you so much.
CROWD: AGENT EDIT: offsetting an animation randomly 2026年1月6日12:58
Hello,
I've animated the head bone of the agents of a crowd with an Agent edit node, creating a simple keyframed animation.
Of course, they rotate the head at the same time.
I was wondering if, excluding the obvious way of grouping and using some agent edit nodes with various starting frame, there was a way to do it by using VEX or something else.
Thank you in advance.
M
I've animated the head bone of the agents of a crowd with an Agent edit node, creating a simple keyframed animation.
Of course, they rotate the head at the same time.
I was wondering if, excluding the obvious way of grouping and using some agent edit nodes with various starting frame, there was a way to do it by using VEX or something else.
Thank you in advance.
M
H20: CROWD: Agentlayer node: how to bind a shape to bone 2024年4月5日16:13
phennHave a look here:
Hello I'm doing the same tutorial and I'm also confuse by the new agentlayer SOP. Could you help me figuring that out? I watched the tutorial and page you mentioned but still can't make work properly....
Any help would be really appreciated, as I'm stuck on this pb since a few days now.
.